Hey just came to say i love your game so far, but i appear to be stuck in the steam tunnels. I was hoping that you might tell me where to get out or is there a different version i have to download?
I finished the demo, i have to say that this game haves great potential. It is actually entretaining, the battles are not boring and the 3d maps are interesting. the steam area is a bit laggy but i guess it will be fixed in future updates. i'll keep looking forward for the next updates. keep up the great work man.
Btw the snail girl is the best girl, i hope there will be more scenes with her.
I really really like the concept for this game, and after playing it I see this has a lot of potential. First off, I've never seen someone make an RPGMaker game look like this, honestly I'm pretty impressed that its complete 3D space. I have probably around a Low-Mid tier PC and I felt like I had no noticeable issues running this game. Though combat was a tad boring simply because there are no abilities added in.
The things I would look for in combat with a game like this would be the addition of abilities, it looks like you plan on using TP for that, which I like. Another thing that I think a game like this would benefit from would be what Monster Girl Quest Paradox does, where when an enemies HP gets low enough, they'll try to tempt you into losing; perhaps an example I could think of off the top of my head would be the slimegirl asking "Why don't you just give my slime a try? I'm sure it'll feel good on your body..." Or something like that. There's room to reuse the loss animation for an idea like that, or to add a new animation for the temptation all together. Honestly I feel like temptation in these types of games is the hardest part for the player to overcome rather than combat, since most people can win fights with relative ease.
Tl;dr: It's an early access game that has lots of promise. People who like games like Monster Girl Quest will 100% enjoy what's to come in the future. Keep up the great work! :)
Thanks! I'm glad you enjoyed it and I'm also glad to hear that it runs okay for you since the only comments I got so far point out how poorly it runs. 😅
The combat is definitely boring in this current public version. I did add some more skills for both the heroes and a couple of the monster girls so far in the new version and it definitely makes combat more satisfying.
I love the temptation mechanic in mgq paradox. In fact, when I first started this, that was one of the things I wanted to add. Unfortunately my weakest/slowest area of developing this game is the writing of the sex scenes. I'm not good at it, nor do I really like to do it, so I went looking for a writer and actually found one who'd work for free(at least until I can make money from this). He wrote one scene and then I didn't hear from him for a bit and I found out he got sick. So I'm just waiting on him to get better.
Long story short, temptation scenes are on the back burner for now. At least until we can catch up on the sex scenes we have now.
Well GOOD NEWS, it doesn't run as crap anymore. (for the most part. Gotta close that door on the two in Sewer Hallway.) Acceptable frame rates even at max render distance and FOV. I'd guess you pros call it slightly choppy, but it's workable.
Also I figured out the Steam Area directions. Hint, it's in the sounds.
So far, (Reminder, My comp is not "pro gaming quality" it's "play flash games and get around the net fine" quality.)
-In the main sewers, Workers area and main dungeon, I'm lagging bad. I count out the seconds and am seeing 2 frames. Literally... one...two.. one...two... Controls take about a half second to register. (AND STILL I CAN JUKE OUT ENEMIES! WOOHOO!!!) -Goblin Area, not too shabby. (Maybe 5-15 FPS?) -In battle it does fine. (I guess around 20-30 FPS) -In the small area with Sewer Worker Jason, I got a huge jump. Was working pretty much fine. (around 15-25 FPS?) Same with Gallery and Animations. Also note, I turned the shadow quality off.
This is definitely not a game for basic comps right now.
Final note, hope those individual area references helps out.
Thanks again for the detailed feedback. I'm surprised you can even stand to play so much with all those frame drops. I would have probably nope'd out lol.
Disappointing to hear that the starting sewer areas aren't good. I split it up into three sections(Jane Bathing area, Bedroom area, Goblin area) since it used to be all one map. Although I did add more decorations like pipes on the walls, lights, 2 new characters, etc and 3d bed models. It seems like when there are too many characters on one map, it slows things down. I suppose I could make every bedroom it's own little area but I wonder if all the loading screens would be annoying. I also upped the default "render distance" option from around 20 to 26. I don't know if you messed with that setting but maybe lowering that could help.
The lower sewers/dungeon area, I already split in half once but I think I'm going to split it in half again since even I had some issues there when I spawned too many monsters in it, I had to remove some of them.
Well, I got a crap Dell Comp. Once everything is loaded (And I'm basically running nothing else), it runs okay. (Like 15-20 FPS okay.) It's still a bit laggy in the beginning, but it smooths out later.
For reference, I can run the Sam and Max games fine. And even South Park Stick of Truth no problem.
Also, not to guess a spoiler to the end of the story, But me thinks the Queen is the Evil Sorceress. Probly something to do with getting rid of the King and taking power or something. The Usual.
Thanks for the feedback. Guess I still got some more work to do on game performance. Which is going to be tough since there are still things I need to add on that map. 😬 And I'll just say I'm glad someone paid attention to the story. lol.
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Hey sandy it's me Nikobelt how are you
these bitches nasty
Hey just came to say i love your game so far, but i appear to be stuck in the steam tunnels. I was hoping that you might tell me where to get out or is there a different version i have to download?
I'll post again if i get out.
Never mind i solved the dastardly maze.
Is there a android version?
WHY CANT I DOWNLOA
i cant download it
Is the game still alive?
I agree with what has been said. Good game even aside from animations. And good animations as well.
Is this game still active? I have not seen any news on it lately.
Give it a Windows 32bit version or only 64 bit
Huh? It should work in either.
Nice dann i download it thanks.
I finished the demo, i have to say that this game haves great potential. It is actually entretaining, the battles are not boring and the 3d maps are interesting. the steam area is a bit laggy but i guess it will be fixed in future updates. i'll keep looking forward for the next updates. keep up the great work man.
Btw the snail girl is the best girl, i hope there will be more scenes with her.
Thanks for the review. Do you remember which steam room was the choppiest for you? Also what are your pc specs?
it was especially on the steam tunels west and east, the ??? area too.
And my pc is a crappy one:
Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz 2.30 GHz
64 Bit
I really really like the concept for this game, and after playing it I see this has a lot of potential. First off, I've never seen someone make an RPGMaker game look like this, honestly I'm pretty impressed that its complete 3D space. I have probably around a Low-Mid tier PC and I felt like I had no noticeable issues running this game. Though combat was a tad boring simply because there are no abilities added in.
The things I would look for in combat with a game like this would be the addition of abilities, it looks like you plan on using TP for that, which I like. Another thing that I think a game like this would benefit from would be what Monster Girl Quest Paradox does, where when an enemies HP gets low enough, they'll try to tempt you into losing; perhaps an example I could think of off the top of my head would be the slimegirl asking "Why don't you just give my slime a try? I'm sure it'll feel good on your body..." Or something like that. There's room to reuse the loss animation for an idea like that, or to add a new animation for the temptation all together. Honestly I feel like temptation in these types of games is the hardest part for the player to overcome rather than combat, since most people can win fights with relative ease.
Tl;dr: It's an early access game that has lots of promise. People who like games like Monster Girl Quest will 100% enjoy what's to come in the future. Keep up the great work! :)
Thanks! I'm glad you enjoyed it and I'm also glad to hear that it runs okay for you since the only comments I got so far point out how poorly it runs. 😅
The combat is definitely boring in this current public version. I did add some more skills for both the heroes and a couple of the monster girls so far in the new version and it definitely makes combat more satisfying.
I love the temptation mechanic in mgq paradox. In fact, when I first started this, that was one of the things I wanted to add. Unfortunately my weakest/slowest area of developing this game is the writing of the sex scenes. I'm not good at it, nor do I really like to do it, so I went looking for a writer and actually found one who'd work for free(at least until I can make money from this). He wrote one scene and then I didn't hear from him for a bit and I found out he got sick. So I'm just waiting on him to get better.
Long story short, temptation scenes are on the back burner for now. At least until we can catch up on the sex scenes we have now.
Well GOOD NEWS, it doesn't run as crap anymore. (for the most part. Gotta close that door on the two in Sewer Hallway.) Acceptable frame rates even at max render distance and FOV. I'd guess you pros call it slightly choppy, but it's workable.
Also I figured out the Steam Area directions. Hint, it's in the sounds.
So far, (Reminder, My comp is not "pro gaming quality" it's "play flash games and get around the net fine" quality.)
-In the main sewers, Workers area and main dungeon, I'm lagging bad. I count out the seconds and am seeing 2 frames. Literally... one...two.. one...two... Controls take about a half second to register. (AND STILL I CAN JUKE OUT ENEMIES! WOOHOO!!!)
-Goblin Area, not too shabby. (Maybe 5-15 FPS?)
-In battle it does fine. (I guess around 20-30 FPS)
-In the small area with Sewer Worker Jason, I got a huge jump. Was working pretty much fine. (around 15-25 FPS?) Same with Gallery and Animations.
Also note, I turned the shadow quality off.
This is definitely not a game for basic comps right now.
Final note, hope those individual area references helps out.
Thanks again for the detailed feedback. I'm surprised you can even stand to play so much with all those frame drops. I would have probably nope'd out lol.
Disappointing to hear that the starting sewer areas aren't good. I split it up into three sections(Jane Bathing area, Bedroom area, Goblin area) since it used to be all one map. Although I did add more decorations like pipes on the walls, lights, 2 new characters, etc and 3d bed models. It seems like when there are too many characters on one map, it slows things down.
I suppose I could make every bedroom it's own little area but I wonder if all the loading screens would be annoying.
I also upped the default "render distance" option from around 20 to 26. I don't know if you messed with that setting but maybe lowering that could help.
The lower sewers/dungeon area, I already split in half once but I think I'm going to split it in half again since even I had some issues there when I spawned too many monsters in it, I had to remove some of them.
Well, I got a crap Dell Comp. Once everything is loaded (And I'm basically running nothing else), it runs okay. (Like 15-20 FPS okay.) It's still a bit laggy in the beginning, but it smooths out later.
For reference, I can run the Sam and Max games fine. And even South Park Stick of Truth no problem.
Also, not to guess a spoiler to the end of the story, But me thinks the Queen is the Evil Sorceress. Probly something to do with getting rid of the King and taking power or something. The Usual.
Thanks for the feedback. Guess I still got some more work to do on game performance. Which is going to be tough since there are still things I need to add on that map. 😬
And I'll just say I'm glad someone paid attention to the story. lol.